In this Jam Session, Ben Britz shares a research-driven pass at a hard, practical question for Khora: how do we keep the lights on without drifting into the usual attention-economy traps? He proposes three “sweet spot” monetization genres—idle/incremental, gacha, and merge—precisely because they can be decoupled from competitive/PvP logic, while still supporting retention and progression loops. The group drills into the psychology of recurring check-ins (including DOSE-style reward dynamics), why “pay to skip time” is so profitable, and how any in-app currency (nicknamed “schmeckles”) must be designed to avoid pay-to-win dynamics or hard paywalls.
The second half turns into an energetic design workshop: how merge mechanics could map onto Khora’s ontology (forging composite nodes; rarity; requiring short justificatory writing to “claim” a new concept), how cosmetic customization could function as a humane reward (a user’s visible “signature” across contributed nodes), and how community features could make progression collaborative rather than isolating (sharing pathways, playlists/music links, “squad roles,” and even in-person “touch grass” quest steps). A recurring theme is self-aware transparency: if Khora borrows game mechanics, it should do so in a way that makes users feel “in on the joke” of reversing capture tactics rather than being captured by them. The session closes by forming a small proof-of-concept team to prototype merge-pathway screens and mechanics for next week’s follow-up.








